Or write to us at a good day and see you next week! If you have any suggestions, ideas or questions share it with us! □ We are working on implementing this feature into the game. Little disclaimer, ammunition placed inside ammunition storage is added here on promotion purpose. The prototype of the M10 was conceived in early 1942, being delivered in April of that year. By November 1941, the Army requested a vehicle with a gun in a fully rotating turret after other interim models were criticized for being too poorly designed. After US entry into World War II and the formation of the Tank Destroyer Force, a suitable vehicle was needed to equip the new battalions. The M10 tank destroyer was an American tank destroyer of World War II. M10 Gun Motor Carriage Wolverine – In-game implementation We would like to introduce you to the finished and implemented to the game model of the American tank destroyer M10 Wolverine. Welcome to our eighty-first Development Status update. This entry was posted in Patch Notes on 29 November 2019 by Developer. – Popup lists sounds in various menus are now propery configured with game audio settings – River sound is now properly configured with game audio settings – Shop manager’s checkout screen now behaves correctly (does not hide all content of the shop) – Increased the price for all tanks and their blueprints. – Game now checks if there is an empty slot for tank when the player wants to buy a new one from shop – Crafting parts can be picked from yard Trash each 30 minutes now (previously player could exploit this system) – Camera look icon representation – now the minimap should show correct line of sight. – Various problems with language setting loading – an option to exploit the game by opening the Radial Menu while assembling a tank part with screws – Display of current objective now correctly displays all required data – Tank marks in shop should now be displayed in correct rows – Separated highlight interesting objects and hint toggle keys – Being unable to select proper key config setting in settings menu – Compass behaviour, added Compass Toggle Settings key – Situation when player could finish extraction mission while the vehicle selector menu was opened. – Tank03 does not have 2 overlapping coaxial mg’s now – Complete overhaul of prop system (weapons and collectables management) – Situation when player could not spawn any contract when the tutorials have been reset. – Customizer in museum now will correctly display prop placement controls (rotation) – Tweaked examine mode, the mode stays on when player picks up a tool – Resetting tutorial state does not cause the game to break and not spawn any contracts – Only exclusive fullscreen will now minimize the app when the app focus is lost – Extraction location objects on map Extraction3 have correct positions – An option to open tablet menu when the tablet animation was playing (this could bug out the menus) – Bug when player opened the museum props menu for the first time (nothing was selectable, empty menu)- Metal detector should not dissapear after first drop – An option to duplicate the museum props when selecting them in museum menu – Bug when player was in tablet animation (get to hand) could click on objects in background – Null refs with MetalDetector logic when player picked up an object while the object was inside metal detector range – Problems with Water hose and Punp on extraction missions (disapearing) – A null ref when the extraction pump was working – An error when a tank could be spawned and not have a slot assigned – Extraction mission should now show correct objective when loading the scene again – Non-convex warnings when player used the hammer – A null ref when player when switching rooms or loading other level could send input to the game, and the game tried to react to the input (for instance, crouch) – Weapons and other props have correct icons in museum customizer – On Fastest quality level setting Screws can be now properly seen from correct distance. – Sounds for tanks now work correctly, according to the audio settings – Tanks in paint room won’t be able to switch to different visual modes – Weapons and other props now do not dissapear when entering the museum again. – Interior lights toggle now works correctly in overview menu – Added Patch notes panel in Menu (initial implementation) – Added UI for mini-game (initial implementation) – Added UI for list of tasks for Organizer (initial implementation) – Extras with proper Development Statuses – An option to open customizer panel when clicking on museum stands (the customizer panel opens for selected museum stand) – An option to switch modules on turret and engine stands by clicking on the stand (a radial menu opens) – An option to select the level of repairs in Storage menu – Examine, Interaction, Assembly and Disassembly key config
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